Make It So: Apologizing for bad sci-fi UI
Interfaces in sci-fi serve a primarily narrative purpose. They're there to help tell the story of how a character disables the tractor beam, or hacks into the corporate database, or diagnoses the alien infection. But what would happen if we tried to build these same interfaces for the real world? Some would fare just fine. Most would need a little redesign. A few appear to be just plain stupid or broken. They couldn't work the way they appear to. That is, until you use the technique of apologetics to discover that in fact far from being stupid, they're brilliant.
Join Chris Noessel, co-author of the book Make It So: Interface Lessons from Sci-Fi (Rosenfeld Media, 2012) as he discusses this critical technique, shows how it works across several sci-fi interfaces, and challenges the audience to apologize for some "bad" sci-fi interfaces.
Chris Noessel
Managing Director at Cooper
In his day job as a Managing Director at Cooper, Chris designs products, services, and strategy for a variety of domains, including health, financial, and consumer. In prior experience he’s developed kiosks for museums, helped to visualize the future of counter-terrorism, built prototypes of coming technologies for Microsoft, and designed telehealth devices to accommodate the crazy facts of modern healthcare. His spidey sense goes off about random topics, leading him to speak about a range of things including interactive narrative, ethnographic user research, interaction design, sex-related interactive technologies, free-range learning, and, most recently, the relationship between scifi and interface design.
Other speakers
- Bas Evers Content Designer at Informaat
- Birgit Geiberger freelance Creative Director UX at UX Team of Two
- Peter Boersma freelance Interaction Designer and Design Process Consultant at UX Team of Two
- Boon Yew Chew Information Architect at SapientNitro
- Chrissy Welsh Senior UX/UI designer at Cloud9 IDE
- Claire Rowland Service Design Manager at AlertMe.com
- Dean Janssen Product Designer at Hiro
- Erik Roscam Abbing Founder at Zilver Innovation
- Geke van Dijk Strategy Director at STBY
- Gijs Burgmeijer Interaction Designer at IceMobile
- Koen van Turnhout Lecturer at Hogeschool van Arnhem en Nijmegen
- Sander Leer Lecturer at Hogeschool van Arnhem en Nijmegen
- Emiel Ruis Lecturer at Hogeschool van Arnhem en Nijmegen
- Lane Becker Author at Get Lucky
- Lonneke Spinhof Usability Researcher at Humix
- Marc Fonteijn Creative Director at 31Volts
- Mark Zeh Design and Innovation consultant at Mark Zeh Innovation
- Martin Groen User Experience Consultant at Virtual Affairs
- Miranda de Groot User Experience Lead at Data Solution Group at Reed Business
- Sander de Groot Publishing Director at Data Solution Group at Reed Business
- Peter Boermans CPO & Co-Founder at Olery
- Pieter Jongerius Partner at Fabrique
- Rachel Hinman Senior Research Scientist at Nokia Research
- Ruben Timmerman Founder & Chief User Experience at Springest
- Paul Veugen Founder & CEO at Usabilla
- Nick Stevens Entrepeneur and Global Facilitator at Startup Weekend
- Susanne van Mulken Senior user experience consultant at Informaat
- Taco Ekkel VP Product Design at ProQuest
- Thijs Vieleers Director Business & Product Development at Funda
- Ruud Martens Managing Director at Independer
- Tjeerd van Zandwijk marketing manager at Zoover & MeteoVista
- Thomas Visser Design researcher at Essense, ID-Studiolab
- Tom Illmensee Director of User Experience at Snagajob
- Bogdan Stanciu Information Architect at Snagajob
- Wouter Sluis-Thiescheffer User Research Consultant at User Intelligence
- Brian Pagán User Experience Consultant at User Intelligence