Programme
Sessions overviewThe art and craft of being elsewhere
Format: Oral presentation 20 min | Language: English | Tags: design, ubiquity, psychology
Speakers: Andrea Resmini | FatDUX |@resmini
Abstract
The Web and similar digital spaces have to be “places” in order to provide satisfying experiences. This presentation will focus on techniques that traditional media use to make the audience be “elsewhere”. We will look at examples from Medieval and Renaissance paintings, early and recent movies, as well as videogames. We will try to derive design rules for the location of the subject and the action, suggested space and time, as well as frame of reference and narrative that allow for successful place-making, in and out of the Web.
About Andrea
Andrea Resmini is an information architect and UX practitioner and scholar with a background in Architecture and Industrial Design. A long time ICT professional, Andrea currently works as the resident IA within FatDUX Copenhagen and he’s wrapping up his PhD studies on IA and UX for large online historical collections. Andreas serves on the Board of Directors of the Information Architecture Institute, chairs the Italian IA Summit, and is a founding member of both the European IA/UX Network and the Journal of Information Architecture.
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